Lesson 16: Stylized animal checkpoint
What this checkpoint shows
This is your first finished animal. You will use every skill from this unit: loop cuts, extrude, Mirror, and Subdivision. The render proves the model reads as an animal from a distance, which is the real test.
Steps
- Tool Open
animal-parts.blendfrom Lesson 15. - Mouse Click each part and press G to move it into place. Place the head on top of the body, the ears on the head, the snout forward, and the legs under the body.
- Check Use the view from the side (rotate with Cmd + drag). The animal should read as an animal: head, body, four legs.
- Click the body. In the wrench tab, click Add Modifier > Generate > Subdivision Surface, then set Levels Viewport to 2, as in Lesson 5.
- Check The body is smooth. The sharp corners are softened.
- Key Press 0 for camera view, as in Lesson 6. Adjust the camera with G until the whole animal is in view. unverified on your Mac
- Choose Render > Render Image, the same as Lesson 6. Save the image as
stylized-animal.png. unverified menu names - Check You can see a clear animal shape in the render, not just a pile of blocks.
If it doesn't read as an animal: that's a useful result. Compare your render with a side-view reference. Adjust one part at a time, usually the head or legs, then render again.
Checkpoint project
A stylized animal with a smooth body, saved as stylized-animal.blend and rendered as stylized-animal.png. Compare the two renders from Lessons 6 and 16 to see what changed.