Lesson 13: Organic shape with Subdivision
Why this matters
Most natural forms are soft and rounded. Subdivision Surface, from Lesson 5, smooths a simple shape into a rounded one. A sphere is the easiest starting point. Small pushes and pulls then create the organic shape.
Steps
- Tool Add a sphere with Shift + A, then Mesh > UV Sphere. menu name unverified in 5.2.1
- Click the blue wrench tab. Click Add Modifier, then Generate > Subdivision Surface.
- Check The sphere looks smooth. Set Levels Viewport to 2, as in Lesson 5.
- Key Press Tab for Edit Mode, then 1 for vertex select. The dots are on the smoothed model's cage.
- Mouse Click one dot at the top of the sphere.
- Key Press G, Z, and move the dot down a little. Click to confirm. This pushes a dent into the top.
- Key Press O to turn on proportional editing (soft selection), then move the top dot again. Nearby dots follow more gently. O shortcut unverified on your Mac
- Key Press Tab to leave Edit Mode. Save as
apple.blendwith Cmd + S.
If the apple looks like a ball: the dent is too small. Press G, Z again on the top dot and move it further down.
Project: apple
A smooth apple with a dent on top. Save as apple.blend.