Lesson 2: Move, rotate, scale
The three keys
Steps
- Tool Select one cube by clicking it.
- Key Press G, then Z. Move the mouse up and click. The cube rises straight up.
- Check The cube moved only up. It did not slide sideways.
- Key Press Cmd + Z to undo.
- Key Press R, then Z, and move the mouse. The cube turns around the vertical axis.
- Key Press S, then X, and move the mouse. The cube stretches only along X.
- Two places to type exact numbers. (a) In the Properties panel on the right, click the orange square Object icon. The Transform section shows Location X/Y/Z, Rotation X/Y/Z, and Scale X/Y/Z. Double-click a box, type a number, and press Enter. (b) Or press N with the mouse over the 3D Viewport to open the side panel with the same numbers. Your 5.2.1 screen shows option (a) already open for the cube.
Why this matters: Blender measures in units. The N panel shows the numbers. If something looks off, check the numbers instead of guessing.
Project: block stand
A wide base, a body, and a small head block. It is not a bison yet. It is a shape that teaches the three tools.
- Tool Select your cube. Press S, X, and move the mouse until the cube is about twice as wide. Click to confirm.
- Key Press S, Z, and move the mouse until it is flat. This is the base.
- Key Press Shift + D, click to place a copy. Press S to shrink it. This is the body.
- Key Press Shift + D again. Shrink it a little more. This is the head.
- Key Press G, Z to lift the body and head into place on top of the base.
- Key Use G with X or Y to line the pieces up. Save with Cmd + S.